Blender ...solidify

As it was boring to get a 3D printable solution for my objects witch are "2D",
see
http://alaindumenieu.pagesperso-orange.fr/artvrml/101013.htm

Jacinto Costoso found for me  a Blender way ! Solidify :


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From a wrl I can make a x3d with Fluxstudio,
then I enter it in Blender, I solidify ! I export as *.obj
Of course if I start from an obj that enters in Blender.


cendres :
http://www.sculpteo.com/embed/design/ssWyQdAg


feu :

http://www.sculpteo.com/embed/design/eQs3UHz2

matelasroule:
http://www.sculpteo.com/embed/design/SZG3fxdR



http://www.sculpteo.com/embed/L54MJVTa

veyle :


pieta :


grospilierbrou :
http://www.sculpteo.com/fr/embed/design/4XhVbpRn

escalierdomi :
http://www.sculpteo.com/embed/design/8okowR6s


veylefill2 :
http://www.sculpteo.com/embed/design/6gi2heSX


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About holes :

Select all holes in a mesh and fill them

Shift+M* selects all Non-manifold edges/vertices (holes) in a mesh **. Then all you have to do is hit Ctrl+F to auto-fill those holes with "beauty fill".

Shift+M is an alternative shortcut for 'Select Non-manifold'. You'll find this in the select menu when in mesh edit mode. The listed short cut there is Ctrl+Alt+Shift+M. Shift M is obviously a lot more comfortable on the fingers though!

Although 'Non-manifold' usually refers to holes in your mesh, it is not necessarily only holes e.g., an edge with three faces coming out of it is also a non-manifold edge!


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Contents....................

Intro

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