Lightmaps ( UDK and Unity 3d )

Re-trying lightmaps with 3DSMax and for Unity 3d, (and with VRML)

Starting from a part of the citadel in UDK **********, exported as *.OBJ

Trying the advices from here :

http://forum.unity3d.com/threads/26892-Lightmapping-in-3DS-Max

So ...

http://mixed3d.free.fr/unity3d/unreal/citadelPlayer.html

.

http://mixed3d.free.fr/unity3d/unreal/citadelfilPlayer.html

( here 25MO **********

http://mixed3d.free.fr/unity3d/citadelgrosfil2Player.html

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Vrml...........................

http://mixed3d.free.fr/unity3d/unreal/citadel.wrl

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Sommaire................

Intro

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Lightmaps ( UDK and Unity 3d )

**********( for my educational purpose only ! )

By the way,it is always more simple with Planes :

http://mixed3d.free.fr/unity3d/unreal/lamaisondelarchitectePlayer.html



( Here 17 MO :
http://mixed3d.free.fr/unity3d/lamaisondelarchitecte2Player.html



http://mixed3d.free.fr/unity3d/femalepapierPlayer.html

********** to reduce the file , merge the meshes in 3DS max, 


then optimize it

i.e : femalepapier.unity3d is 13MO, femalepapiermerge.unity3d is 3MO
http://mixed3d.free.fr/unity3d/femalepapiermergePlayer.html

Another way with spines is to delete vertices in their depth :


i.e. :
http://mixed3d.free.fr/unity3d/pianoPlayer.html

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Vrml...........................

http://mixed3d.free.fr/unity3d/unreal/citadel.wrl

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Contents....................

Intro

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