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Blender
...solidify As it was boring to get a 3D printable solution for my objects witch are "2D", see http://alaindumenieu.pagesperso-orange.fr/artvrml/101013.htm Jacinto Costoso found for me a Blender way ! Solidify : . . From a wrl I can make a x3d with Fluxstudio, then I enter it in Blender, I solidify ! I export as *.obj Of course if I start from an obj that enters in Blender. cendres : http://www.sculpteo.com/embed/design/ssWyQdAg feu : http://www.sculpteo.com/embed/design/eQs3UHz2 matelasroule: http://www.sculpteo.com/embed/design/SZG3fxdR http://www.sculpteo.com/embed/L54MJVTa veyle : pieta : grospilierbrou : http://www.sculpteo.com/fr/embed/design/4XhVbpRn escalierdomi : http://www.sculpteo.com/embed/design/8okowR6s veylefill2 : http://www.sculpteo.com/embed/design/6gi2heSX ********************************** About holes : Select all holes in a mesh and fill themShift+M* selects all Non-manifold edges/vertices (holes) in a mesh **. Then all you have to do is hit Ctrl+F to auto-fill those holes with "beauty fill". Shift+M is an alternative shortcut for 'Select Non-manifold'. You'll find this in the select menu when in mesh edit mode. The listed short cut there is Ctrl+Alt+Shift+M. Shift M is obviously a lot more comfortable on the fingers though! Although 'Non-manifold' usually refers to holes in your mesh, it is not necessarily only holes e.g., an edge with three faces coming out of it is also a non-manifold edge! ________________________________________________________________________ |
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