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Lightmap ( 3DSMax )
My own tutorial 1 - For each object , choose in "Modifier List" : UVW Map
2- Add a light with Shadows "On"
3 - The render will show the shadows
4 - Render to Texture needs to "Add" "ShadowsMap"
5 - Save the image twice ! ( Save Bitmap - under the same name - )
6 - Choose that last image for the MaterialEditor
7 - Apply that Texture on the object AND decrease the Channel to 1
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Vrml.......................... |
lightmpap/piecemobiliergris.wrl ______________________________________________________________________ |
Sommaire................ |
Intro
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Lightmap ( 3DSMax ) Mon propre tutorial
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Vrml.......................... |
lightmpap/piecemobiliergris.wrl ______________________________________________________________________ |
Contents...................
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Intro
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