Lightmaps ( UDK and Unity 3d ) Re-trying lightmaps with 3DSMax and for Unity 3d, (and with VRML) Starting from a part of the citadel in UDK **********, exported as *.OBJ Trying the advices from here : http://forum.unity3d.com/threads/26892-Lightmapping-in-3DS-Max
So ... http://mixed3d.free.fr/unity3d/unreal/citadelPlayer.html . http://mixed3d.free.fr/unity3d/unreal/citadelfilPlayer.html ( here 25MO ********** : http://mixed3d.free.fr/unity3d/citadelgrosfil2Player.html _________________________________________________________________________ |
Vrml........................... |
http://mixed3d.free.fr/unity3d/unreal/citadel.wrl ______________________________________________________________________ |
Sommaire................ |
______________________________________________________________________ |
Lightmaps
( UDK
and Unity
3d ) **********( for my educational purpose only ! ) By the way,it is always more simple with Planes : http://mixed3d.free.fr/unity3d/unreal/lamaisondelarchitectePlayer.html ( Here 17 MO : http://mixed3d.free.fr/unity3d/lamaisondelarchitecte2Player.html http://mixed3d.free.fr/unity3d/femalepapierPlayer.html ********** to reduce the file , merge the meshes in 3DS max, then optimize it i.e : femalepapier.unity3d is 13MO, femalepapiermerge.unity3d is 3MO http://mixed3d.free.fr/unity3d/femalepapiermergePlayer.html Another way with spines is to delete vertices in their depth : i.e. : http://mixed3d.free.fr/unity3d/pianoPlayer.html _________________________________________________________________________ |
Vrml........................... |
http://mixed3d.free.fr/unity3d/unreal/citadel.wrl
______________________________________________________________________ |
Contents.................... |
_______________________________________________________________________ |