Mesh

( VRML----> 3DSMax---->Unity3d )


...........2011
http://mixed3d.free.fr/unity3d/soldierzoesitbibliothequePlayer.html

http://mixed3d.free.fr/unity3d/FPSFBXboisPlayer.html

http://mixed3d.free.fr/unity3d/peauvitePlayer.html


.
From "courtyard" *,imported as FBX  in 3dsMax , then making a lightmap , then imported in unity ...
http://mixed3d.free.fr/unity3d/fromcourtyardPlayer.html



By copying the level in your  Assets , you get it , after texturing it with the original textures :
http://mixed3d.free.fr/unity3d/goobercourtyardmapsPlayer.html

Btw it is easy too to change all the images / the textures , i.e. : 
http://mixed3d.free.fr/unity3d/goobercourtyardmapsbleuPlayer.html

And less easy to animate a Character :
http://mixed3d.free.fr/unity3d/goobercourtyardmapsbleu3Play.Player.html

_________________________________________________________________________

Vrml...........................

______________________________________________________________________

Sommaire................

Intro

______________________________________________________________________


Mesh

( VRML----> 3DSMax---->Unity3d )

*

http://unity3d.com/support/resources/example-projects/3rdpersonshooter.html

( and as it is said : "Please feel free to use the code and artwork for your own Unity productions." )

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

_________________________________________________________________________

Vrml...........................

______________________________________________________________________

Contents....................

Intro

_______________________________________________________________________